This is some of the information from a new campaign I am going to run using D&D as a base rule-set. I had to modify some skills and abilities for the party, but I figured the background information and adventure log might be fun for some of you to read. This can all be found on the campaign’s Obsidian Portal page here: http://www.obsidianportal.com/campaigns/everfrost
History of Everfrost
Hundreds of years ago civilization flourished. New “technologies” harnessed the power of spirits and ether to perform miracles. Cities reached to the heavens and civilizations stretched the globe.
Then something went wrong. The spirit world and the Mortal world were ripped apart. Many were driven insane, others were reformed into terrible monsters. The cities fell from the heavens and society collapsed. Even the spirits of nature were ravaged, plunging the world into a never ending winter.
It is now the year 643 AF (After Frost) and criminal syndicates and military states now control the major cities that survived the fall. The great global societies are no more, replaced by warring city-states of crime, corruption, and intrigue.
Even so, the cities are better than the wastes, where any monster you can imagine may dwell, waiting only for your imagination to give it form so it can feed on your spirit and drag you to the abyss.
The Story so Far
Galvin maneuvered “Gal”through the rubble and ruin of what must have once been a great and shining city. Checking her HUD Galvin thought he saw a face looking back at him for just a moment “A reflection” he thought checking the map again.
“That dwarf better not have been lying about this bunker.” he said, irritably. He had been sitting in Gal’s cramped cockpit for almost twelve hours before they even arrived in the city and he was more than ready to get out and stretch his legs.
“I’m sure he was,” Gal’s voice purred from his headset. “I remember this city from before.”
Gal never said much about “before” but Galvin knew when she used that tone it meant before the fall. Just then, the bunker in question loomed before them, squatting in the snow.
“Well, for both our sakes he’d better be right about what’s inside,” Galvin told her as he slowed the walking mech to a stop. “We really need this score if I’m going to get you outfitted with any armor or weapons, and you know we need those if we’re ever going to make it to Andurel.”
“I don’t understand why you want to go to the Elf city, anyway. It’s just a myth. Nobody’s ever been there, or even seen it.” Gal replied.
“Look, I don’t want to argue. Can you just pop the rear hatch so I can get my gear and get us out of here?” Galvin asked.
“I can definitely get behind that. This place gives me the creeps,” Gal answered, opening the hatch in question.
“I hear you,” Galvin told her, “Listen, stay on your guard and let me know if anything strange happens.”
With that he hopped out of the cockpit into knee deep snow and pulled his Spirit-Pad from the hatch. Slipping it in his pack he trudged up to the barred doors and began prying open the access hatch.